Archive for March, 2008

The Night Full Of Crap @ SoHo

Sunday, March 30th, 2008

The Night Full Of Crap at Matzohenge tonight will be:

Practice runs by the SoHo Air Force along the proposed airship race track (which will be expanded once Podshow is dragged across the metaverse to join with SoHo.)

Gomem Desoto spinning the tunes on the deck of the S.A.F. Edloe and taking your requests. riaa.isfullofcrap.com will be up and running a little before 18:00 SLT time, so you’ll be able to listen to his beats in an external player (Winamp) while flying the airships around the island.

“Build The Club” - The deck of Matzohenge is pretty plain, so I’m setting aside a budget of 20,000 Lindens to put together lighting, a dance floor, dance ball, sploder, and anything else you think the place needs for performances. Watch the venue come together before your very eyes.

I will post a map of the air race route later tonight.

Just in case you thought other event coordinators had drained my fertile mind of parties for their own sims, well, you’re just damn wrong.

Here’s a few bullets in my bandolier of future events I’m considering shooting my mouth off with:

Air Races: The Whole Kit And Kaboodle, complete with air loops, cannons, and a live play-by-play over Skypecast.

Avatar Bowling: I’ll set up avatar cannons and bowling pins on the opposite side of the island for the SoHo Bowling League.

What The Hell Is That Thing On Your Head Dances: Contests for the funniest thing to have on your head while dancing.

Live music acts : If you’re interested in playing Matzohenge or sending your circle of acts to play Matzohenge, let me know.

Poetry and short stories: We’ll do these via a skypecast that’s simulcast into SL and/or via typed

Lookalike Contest: Is that really Gomem up there on the stage spinning the tunes?

Picasso Dance: Let’s go all Cubist on your ass. Blocky, bright-colored prim avatars get the nod.

Trivia Nights: Prizes, prizes, and surprises.

Eight Prims Eat Your Lunch: Contestants get a kit of 8 prims and are challenged to build something interesting with them. Audience judges the best.

I Just Flew In From Dirty And Boy My Ass Hurts From All This Stuff Rezzed Up My Butt: Yes, my comedy act is almost ready. Is yours?

And I’m always open for suggestions.

Identity Theft Radio

Thursday, March 27th, 2008

Identity theft has been described as the fastest growing crime in America, host Rob White provides a great many helpful tips to prevent yourself from becoming a victim. Starting with the basics by defining identity theft generically, then explaining the various versions of ID theft being practiced and discussing the obvious, and some maybe not so obvious, steps that you can take to keep yourself from being ruined financially White and his team of experienced professionals provide an excellent primer course that all consumers should take advantage of. After covering the 6 most common types of identify theft listeners are provided with information on what the proper steps to take are if you do become a target of an ID theft scam. Most people are not aware of how simple it is to get information that can be used in an ID theft scheme. For example, recently there has been a rash of car break-ins where cash, stereos, and other valuables were left behind with only the vehicle registration and any personal papers in the vehicle being taken. White explains how the crooks are using this information to make purchases in your name. Outgoing mail and discarded trash are also rich sources of personal information that ID thieves can use, listen to the shows and find out how important it is to be pro-active in your defensive plan against the financial disaster that awaits most victims. The program also discusses the pros and cons and the relative value of the various Identity Theft Protection Plans that are available and being marketed to consumers today.
With the number of drug users increasing and finding ID theft to be an easy and profitable way of making money, as well as the involvement of large organized crime groups there is no better time than now to learn about the different scams and how to protect yourself. It could save you a lot of money and many, many headaches.

Game Friday: Lessons in Environmental Storytelling from an Imagineer

Wednesday, March 19th, 2008

There’s a game design source I used extensively at the beginning of development for Operation Spy: Gamasutra. If anyone out there is considering creating an industry catch-all site for museum-related content, I highly recommend Gamasutra as a model. It combines a job bank with news about developments in the gaming world and, my favorite, an impressive collection of feature articles on the art, business, and production of games.

Two of the articles that most influenced me were written by Don Carson, Disney imagineer turned video game designer, about “environmental storytelling.” (You may need to create a free Gamasutra account to read part 1 and part 2.) The first one opens with these comments:
If I have an all encompassing desire for any computer game I play or themed attraction I visit, it is this: Take me to a place that: Lets me go somewhere I could never go.Lets me be someone I could never be.Lets me do things I could never do! When I read this list, my mind leaps to fantasy. The “imagined world” Carson talks about can be highly themed (as at Disneyland) or abstract and minimal (as in board games). In both cases, there is a strong unifying theme that orients and surrounds the user. But it’s not just the immersion that makes the experience entertaining and compelling to users; it’s the roles and actions the users get to take. When you play a good game, you don’t think of yourself as a player manipulating objects. You aren’t moving Pacman around; you are Pacman. You aren’t telling Link where to go; you are Link. You aren’t on a rollercoaster that is themed to look like a Wild West train ride; you are on a Wild West train ride that happens to be implemented as a rollercoaster. Can museums afford to indulge in this kind of fantasy? The Spy Museum has been both lauded and criticized for “Disneyfying” the museum experience by designing in a hefty dose of narrative, themed immersion. The unifying story is espionage, and the game-like question: “Do you have what it takes to be a spy?” is explicitly posed to the guests at the beginning of the experience. One of the things I think guests enjoy about the Spy Museum is this invitation to play spy, to get a taste of seeing/being/doing something fantastical.
Getting people to play scientist or art historian may be a tougher sell than getting them to play James Bond. But incorporating good environmental storytelling techniques from the game world doesn’t mean you have to put on mouse ears (or a trenchcoat). What makes a great immersive experience? Here are some lessons I’ve learned from Carson…
Orient People to the Unifying Story or Theme. Hanging a sign that says JUNGLE LAND is not enough to sell people on the idea that they are entering a jungle. Carson argues that environments have to answer two user questions immediately: “Where am I?” and “What is my relationship to this place?” If a person can confidently answer both these questions, he or she is ready and open to experience the environment without constantly wondering how they are supposed to feel or what they are supposed to do.
The answers to these two questions define what Carson calls the “story” of the experience. This story doesn’t have to be a narrative he said she said; it can be as simple as “we are monkeys swinging through the jungle” or “I am Pacman. I eat dots and avoid monsters.” Little kids are excellent at coming up with these kinds of open-ended, non-linear story spaces (”I’m the teacher, you’re the student,” “we’re in the circus,” etc.) that combine strict rules with a wide range of possible actions.

It drives me nuts when I’m in a museum that has made a half-hearted attempt to thematically connected galleries or exhibits. If a museum makes a choice (as many science and some art museums have) to disaggregate and somewhat randomly (from a guest perspective) distribute exhibits, okay. When I’m in MOMA, at least I know that as I go from room to room of the main collection, I’m not “missing” any particular era, genre, or artist. In my head, I say, “I am in a museum. My job is to float around and experience things.” But when a museum exhibition makes a weak or partial attempt at aggregation, I start to get confused. Where am I? Am I in the red wing or the blue wing? The Human Cell or The Beginning of Life? Did I miss a period in history by skipping a room or did the exhibition just gloss over that decade? Similarly, exhibitions that are unclear about my relationship to the space are confusing. Am I supposed to look respectfully or explore exuberantly? Can I touch? Am I supposed to do something? Confusion over the “rules” of visitor relationship to museum content has led me to have many humorous experiences with museum guards. In most situations, I didn’t willfully “cross the line” of museum acceptability; I just had no idea where that line was. I want a little kid’s designation: this is a bunch of art you can touch. This is a human heart you can explore like a little red blood cell. Which leads to the second requirement…
Reinforce and Uphold the Story and “Rules” of the Environment. Obviously it’s much easier to answer these questions about place and role when you are playing within the “rules” of a game or ride. When you are strapped into a roller coaster car, you are fairly confident of your role and relationship to the space. When you play chess, you have a good idea about what’s acceptable and what’s possible.

We usually think of rules as confining the realm of possibility, but Carson argues that strong structure and adherence to rules enhances guest comfort to “play” within the imagined environment. As he puts it:
Most important of all is once you have created this story, or the rules by which your imagined universe exists, you do not break them! These rules can be broad, but if they are broken your visitors will feel cheated. They will be slapped in the face with the contradiction and never again allow themselves to be as lost in your world as they might have been at the onset.Many exhibit designers are already familiar with situations in which rules work in our favor. Keeping exhibit labels consistent throughout a gallery supports visitor expectations about the type of information to be found on those labels. Consistent light levels, spacing of artifacts or exhibits, size of exhibitions, can all contribute to visitor comfort and familiarity.

But games don’t try to make you comfortable in a baseline situation; they try to make you comfortable in a typically uncomfortable situation. Dance Dance Revolution is a fabulous example of this. Would you dance in front of strangers in a public space? Couching that experience within the rules and construct of a game system turns wallflowers toward boogie fever.

Some of my favorite museums and museum exhibitions take serious risks with their basic story but do a fabulous job of reinforcing that story and using it to encourage visitors to test out new, potentially uncomfortable experiences. The Museum of Jurassic Technology combines puzzling content, low light levels, winding passageways, and mysterious labels to create an environment of ambiguity that supports curiousity tinged with apprehension. The City Museum of St. Louis throws open every nook and cranny to be crawled through and explored. The Holocaust Museum immerses you in a dangerous history and uses the design to reinforce the threat and horror of the situation.

When experimenting with these kinds of immersive stories, it’s important to think about the limitations and opportunities of different presententation media. For that reason, it’s worth remembering to…

Design for believable interactions within the context of the story. In his second article, Carson comments on the paradoxical fact that we will accept a wide range of “leaps”–of plot, location, and time–in stories when we passively receive them (books, film, plays) but not when we experience them as active agents. He gives the example of the problem of reoccuring characters. In a movie or play, we expect to see the same character again and again, in different locations, at different ages. But if there’s a Rocky the Raccoon graphic that welcomes you to the tree exhibit, and other graphics throughout the exhibit feature Rocky, you don’t think it’s the same character moving through the exhibit with you. You think there are lots of copies of that same graphic.

In museums, more broadly, there’s a problem with the way we often characterize visitor roles when we invite people to “play.” There are many interactives of the “YOU BE THE X” type, in which visitors are invited to play art critic, historian, or scientist. But often these feel contrived. From a museum perspective, the general consensus is that they seem contrived because they are not the “real” thing. But from a game design perspective, they aren’t contrived because we can’t perfectly simulate reality; they are contrived because we don’t couch them in the context of a strong, structured story or rule set. The rule set doesn’t have to be complex. When you play the board game Operation, you feel like a surgeon–in the context of the rules for being a surgeon (i.e. don’t touch the borders) the game creates.

In support of making it “as real as possible,” museums often have a tough time setting up legitimate rule sets and accompanying stories. When designing Operation Spy, we constantly slammed up against this problem: how do you let an untrained visitor feel what it’s like to be an expert at something? If cracking a safe, unearthing a fossil, or tracing genealogy is incredibly complicated, how do we let people try it without them feeling like what they are doing is fake?

I’d like to see more museum exhibitions that satisfy Carson’s three desires to go, be, and do things that are outside the realm of normal or even physically possible experiences. Museum exhibits allow you to explore the inside of human cells, the extremes of space, the deep past and the possible future. But there’s a big difference between experiencing these wild and unusual things through fantasy games and through exhibited reportage. I believe that experiencing content as an active agent, as a player, makes the experience clearer, more personally connective, entertaining, and, dare I say, educational.

I don't really like flowers

Tuesday, March 18th, 2008

It’s not that I dislike flower. I mean, I like getting them. I like fresh flowers around the house. But I don’t have a passion for flowers, like, say, I believe Laurel has a passion for flowers. And though I photograph quite a few flowers, it’s no…
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A Bit of Fry and Laurie

Monday, March 17th, 2008

“I suppose if I’m honest, I have been using my penis as a sort of car substitute.” - Stephen Fry.

(OMG, me too. Like an economy Eastern European model, I guess, but it’s mine and I love it.)

I warmly recommend A Bit of Fry and Laurie, British comedy show from the early nineties.
It is funny, actually, how clearly one can spot the development of films and TV show over the times. I thought that this show was from the early eighties, and that puzzled me. It was simply too good, too sharp. Too avant garde.

An example of their brilliance is the continuing sketch series about the head of British intellingence, “Control”. I’m sure that if you look at the scripts for it, it is silly and not very funny at all. What gives it its unique humor is the way both Hugh Laurie and Stephen Fry plays their roles as if the show was a cheap and poor TV show with very stilted and bad actors. And yet they do it with subtlety. These guys are really good.

Quoth TTL :
“In my case you are preaching to the converted. I am a huge fan, with every episode on DVD.

I have come to the conclusion that this series is the most linguistically sophisticated comedy ever broadcast on TV. In addition to being hilariously funny, the best sketches are quite simply great poetry.

The lovely Emma Thompson gets credit for bringing Fry and Laurie together.”

Emma Thompson, lovely? Not half! as the Brits say. (That’s an empatic agreement.)

Update: while watching another show, Q.I., in which Stephen Fry hosts, I had the realization that Fry is just frightening intelligent. It’s not that he rubs it in anybody’s face, but there was just something about the way he speaks that suddenly made it clear to me. He speaks colloqually, but with great clarity and precision, never any muddiness or mistakes. You just get the presence of a big mind.

I do think, though, that in Q.I. at least sometimes he made one too many gay jokes, him being just slightly too much “out”. It’s not all that funny or interesting, in my taste. As far as I’m concerned he can be into donkeys or watermelons, it’s all the same to me.

He starred of course in the excellent film “Wilde”. This interview talks about that.

Online Democracy for Pretty Newsladies

Sunday, March 16th, 2008

In the sacred spirit of Ron Burgundy - friends, I need your help!

Melissa McCarty - Channel 13 is the prettiest Las Vegas newslady and she deserves to win this online popularity contest. Please click through that link and vote for her!

The evening news is all about the perfect hairstyle, the smooth delivery, the tight body and the oh-so-revealing blouse and skin tight suit pants. The news is all about seduction, and Melissa McCarty embodies all that and more. The news is also all about the waterskiing squirrel or the quirky cat fashion show, but we will never write about that on this blog.

Please vote for Melissa McCarty in the following poll: Who do you think is the hottest local (Las Vegas) TV babe?

To to those of you who oppose the hijacking of our (online democracy) for the pursuit of hot love between me and the beautiful anchorlady:

I know that one day we will be married on top of a mountain, and there will to be flutes playing and trombones and flowers and garlands of fresh……… herbs. And we will dance… until the sun rises! And then our children will form a family band, and we will tour the countryside and you won’t be invited!

So there!

(Actually I’ll try to write something serious soon. Until then, go ahead and vote for this girl!)

Technorati Tags: Las Vegas, Melissa McCarty, Anchorman, news,

Acomplia — Score One for the FDA

Saturday, March 15th, 2008

An FDA Advisory panel rejected weight loss drug Acomplia yesterday – a very good thing in my opinion. The drug had marginal benefits, disturbing side effects on some patients in the trial, and while left unsaid, it was a drug with any number of potential problems.

It simply was not worth the risk for the loss of a grand total of fifteen pounds!

Both advocates and neutral parties said it would be one of many tools needed for the nation’s healthcare arsenal that’s deficient in the tools needed for the current epidemic in obesity. That’s a fair point, but would you want to send our troops into battle with hand grenades that could blow up before the pin is pulled?

The rejection of the drug reminds of me of the paucity of products and research, not only in obesity but within Big Pharma pipelines. Acomplia really was not a blockbuster in the wings – and if its creator, Sanofi-Aventis (SNY), were not desperate for a big revenue producer, it would have fine-tuned the drug and/or the trials. But SNY didn’t, and instead it rushed the drug, forgetting the FDA is now being doubly careful with drugs and doubly, doubly careful with drugs for non-life threatening maladies.

Let’s take that thought one step further when looking at the potential for a drug approval.

The FDA, both its advisory panels and staff, seemingly work within one set of standards for approval of a drug: The drug must be safe and it must be effective, as measured in certain ways too boring to go into here. A life saving treatment is statistically measured the same way as a sleep medication, arthritis pain relief or a diet drug.

The reality is another thing – the terrible staff decision on Dendreon’s (DNDN) Provenge notwithstanding – with the FDA clearly aware all drugs are not created equal. Yesterday, the panel was explicitly concerned that many patients would take Acomplia outside of tightly controlled clinical environments found in the trials, and the number of psychiatric side effects would be higher. They are right – yet those who are bulls on the product ignored this problem.

Don’t you do the same. When looking at the potential for a drug to get approved, take a look at all the hows, whys and wherefores – and feel free to write me at mshulman@chanegwave.com if you have questions.

What the Hell Happened to the NBA?

Thursday, March 13th, 2008

Hey Look a Sports Related Post.

I have been wanting to comment on the pathetic NBA for a while but this latest article inspired me to finally post some comments.

For Cavaliers-Spurs, Where Have All the Viewers Gone?What has become of the N.B.A. finals? Yes, they will continue tonight on ABC with San Antonio leading, 3-0, and yes, there will be hopes that LeBron James can lead Cleveland to a victory or two before his Cavs succumb to the Spurs But if fan aversion to this series continues at its current pace, these finals could be the least-viewed in at least 22 years, if not longer.So first some personal history. I used to love the NBA. It all started for me in 1985 with the Atlanta Hawks.

1985/86: With rookies Jon Koncak and Spud Webb the Hawks became the youngest team in the NBA. After a slow start the Hawks quickly transformed into one of the more exciting teams in the NBA, led by “the Human Highlight Reel” Dominique Wilkins who led the NBA in scoring with 30.3 ppg. However, the most exciting highlight of the season came when 5′7″ Spud Webb won the Slam Dunk contest during All-Star Weekend.

Why the Hawks you may be wondering? Well coincidentally this was the same time we finally got cable television at our house and the Hawks were one of the few teams where every game was on TV thanks to Ted Turner. The team had the scoring leader and a midget slam dunk champ, who wouldn’t watch.

Now true round ball fans are probably smirking, since another somewhat famous team from Chicago was also being broadcast on cable (WGN) at the time.

How was I supposed to know MJ would win TEN Scoring Titles in the next 12 years?

I regret I was late jumping on the BBW. No! not what you are thinking you sick readers. I mean the Bulls Band Wagon but once I was on board I stuck around until the end.

So, I ask you avid blog reader, was MJ’s retirement the beginning of the end for the NBA? Either his first or his second. I would have loved to be a fly on the wall when David Stern called Michael into his office after the first announcement.

DS: “Hey Mike, how’s it going? I heard you shot a 74 the other day nice work.”
MJ: “Thanks”
DS: “So, I’ve been thinking about this retirement thing of yours, are you really sure you want to play baseball?”
MJ “Ya, I think so David, I have had a good basketball career but I have always wanted to try another sport such as baseball and maybe spend a little more time with my family, the NBA has afforded me many luxories and I do appreciate everything you have done for the league but this is just my time to walk away and try something new, I know you will understand”
DS: “How does controlling partner or front office for an NBA team sound”
MJ: “Sounds great”
DS: “You come back and I will make that happen once you retire a second time”
MJ: ” Ok, but I’m only coming back once I’m not doing the whole Doug Flutie thing”
DS: “Great, what number do you want to wear?”
MJ: “I was thinking 45 this time”
DS: “Done, I will have the jerseys printed up, welcome back”
MJ: “You’re welcome David”
DS: “Yes!…bring on the tv contracts”

There are a number of great articles on the downfall of the ratings and the overall new “attitude” of today’s NBA.

The first is the wikipedia article about NBA Ratings

The second is a follow up article about the Hip Hop NBA Culture

The third is a wonderfully hilarious article about the NBA All Star Game in Las Vegas the article is title Hip Hop Woodstock and is well worth the read.

The final one is another article about the All Star Game and the failure of the league itself titled Mayhem Main Event.

Here’s the summary

An event planned to showcase what is right about professional basketball has been turned into a 72-hour display of why commissioner David Stern can’t sleep at night and spends his days thinking of rules to mask what the NBA has come to represent.

Good luck fixing All-Star Weekend.

The game is a sloppy, boring, half-hearted mess. The dunk contest is contrived and pointless. The celebrity contest is unintended comedy. And, worst of all, All-Star Weekend revelers have transformed the league’s midseason exhibition into the new millennium Freaknik, an out-of-control street party that features gunplay, violence, non-stop weed smoke and general mayhem.

Word of all the criminal activity that transpired during All-Star Weekend has been slowly leaking out on Las Vegas radio shows and TV newscasts and on Internet blogs the past 24 hours

So, In conclusion I know this isn’t my usual short techie article but honestly I miss watching a good NBA game. I remember many night glued to my TV watching Bird, Johnson, Drexler, Stockton or Jordan fight it out in a team effort down to the last seconds.

*sigh*

Neural Robotics: Autocopter Express

Tuesday, March 11th, 2008

Neural Robotics Inc recently put a flight demonstration on Runryder. I contacted Lyle from NRI and asked if I could do a writeup on the Autocopter Express E which he agreed to. I’ll show the video, do an overview of the video, and list the costs of the unit.

Here is the flight demonstration of the Autocopter Express E

The video shows the startup procedure, flight in the buffer zone, flight at altitude as well as how you would do a panoramic photograph. That Autocopter Express E is based on a Maxi-Joker 2 airframe with the NRI flight control system to provide a stabilized platform for aerial photography or surveillance. The NRI system is able to hold the helicopter in the same spot on the same heading providing a perfect platform for aerial photography. Flight times are 10 to 12 minutes per battery pack with a maximum payload of five pounds. The base package includes everything needed to get the system in the air, install your camera and you are ready for aerial photography.

Startup Procedure - As with any other helicopter you first turn on your transmitter, followed by the NRI control system. Upon powering up the NRI box it goes through a series of self checks to make sure all sensors as well as the GPS unit are functioning properly. The helicopter must be pointed south (within 5 degrees) during startup. Once the box has initialized you spool up the helicopter just like you would with any other. Raise throttle trim until the rotors start spinning, then raise throttle to the half way mark. Then switch into idle up mode and finally switch to idle up two which activates the flight computer. In idle up and normal mode the helicopter flies without the assistance of the NRI unit.

Buffer Zone Controls - The buffer zone is activated and deactivated automatically depending on altitude. In this mode the left stick determines what mode you fly in and the right stick is dependent on the left stick. With the left stick at the top you are in vertical mode. Rudder acts as it normally does while the right stick controls climb rate. You simply push up on the right stick to climb and down on the right stick to descend. With the left stick at the bottom you enter horizontal mode. As with vertical mode rudder remains the same. The right stick now controls like it would on a normal helicopter. Push forward and the helicopter will enter forward flight, pull back to enter backwards flight. Let off and the helicopter will return to a hover. Left and right movement of the right stick move the helicopter left and right.

Operating Altitude Controls - Once you leave the buffer zone the helicopter controls like a regular remote control helicopter. The left stick controls rudder and collective while the right controls the cyclic. The NRI control system limits the speed at which the helicopter can move and returns the helicopter to a hover as soon as the sticks are released.

Landing - Landing is just as simple as flying the unit. While out of the buffer zone lower collective and the machine will stop descending once it enters the buffer zone. At this point use horizontal mode to position the helicopter over the landing area. Put the helicopter in vertical mode and land. Very simple and smooth

Emergency Situations - The way the software is setup all you would need to do if you had to do a forced auto would be switch to idle up. You would then auto it like any other helicopter. Having it easy to disable the flight computer is a very good idea and was well thought out.
Pricing - *all subject to change, please contact NRI for latest information and prices.
The Autocopter Express E sells for $16,700. This includes:
Maxi Joker 2Flight Computer, GPS unit and 3-axis gyro
Futaba Transmitter and BatteryOne set of (2) 8000mah batteries to power the helicopterOne 1600mah battery to power the flight computerBattery ChargerCompass to properly align the helicopter for initilizationAll necessary cablesInstructional VideoOperators ManualAlso offered by NRI are:
Two day operator training at NRI facility in Huntsville, AL - $1000Operation Support Kit, includes basic tools and additional batteries - $1000Domestic Shipping, includes insurance - $500International Shipping , includes insurance - $1000Camera Mount - $800 to $2000 depending on modelLiability Insurance, price is estimate covering one unit for one year - $2500Operations Support Contract, one year covering parts and labor - $1200Flight Software, Support and Upgrades - $1000Limited Autonomous Flight, uses GPS way points for flight - $1000Full Autonomous Ground Station includes: - $5000
Laptop with radio modemsSatellite map displayJoystick ControlReal time aircraft position dataI think this is a great platform for aerial photography and/or videography. It is stable and flies itself. This would eliminate the need for a second person to “fly” the camera as the pilot could simply put the helicopter where he/she needs without worry of it drifting. Some argue the price is too high, most have not looked into the price of developing something like this. This would be an overkill for someone that does aerial photography for fun but those running a business will likely see the value of this package. NRI offers the Autocopter Express E at a very reasonable price. Those serious about aerial photography may want to consider the Autocopter Express as their next platform upgrade.

Nice work guys

Ritual Reportage : GilbertandGrape

Monday, March 10th, 2008

Ritual Reportage
GilbertandGrape are (UK/N) performance duo Anne-Marte Eidseth Rygh and Helen Pritchard. Every second Thursday of the month a three minute film was sent to our blogg. People we met were given a list of rituals from which they choose one to perform and film.

What interests us about rituals is the opportunity for implicit multiple meanings, their ‘ungrammaticalness’ and a form of response to the nature of the web. By collecting the films over a three year period and screening them in relation to eachother We hope to create a sense of fictional continuity.